Tundra Media

Scott Johnson Joins Tundra Media

by admin on Feb.24, 2010, under Uncategorized

On January 22nd.,  Scott Johnson began serving as the latest Intern to work with the Tundra Media staff.  Scott is an animation student from the Art Institute of Colorado, and he is completing the final months of his BA in Media Arts & Animation.  Scott is a native of Colorado, with interests in sports, movies and playing guitar.

“I have enjoyed working with Scott”, says Brian Couzens, Tundra Media’s President.  “Scott is a very hard worker and a talented modeler;  I always look forward to seeing what he will come up when he is working on a project”.

Currently Scott is assigned to many of the final modeling and animation tasks associated with the forensic animation of the Charleston Sofa Super Store Fire of 2007.   “This is a very important project that we feel will make a big difference in the fire service” says Couzens.  We are pleased to have Scott working on a project of such significance.”

For more information, or to apply for an internship, contact Tundra Media at (720) 495-0512

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Exploding planets, tree huggers, chaos and cartoons

by admin on Aug.25, 2009, under Uncategorized

Tundra Media has announced that it will begin efforts to expand its visual effects and animation services while developing new market opportunities directed toward environmental and emergency services productions. “These efforts will begin immediately and should provide substantially improved support for our clients by the end of 2009″ according to Brian Couzens, CEO.

“While we have always bent over backwards to serve our clients needs, it was painfully obvious that those needs had sometimes caused us to drift from our companies core mission of being one of Colorado’s few industry leaders in animation and visual effects. The Mission Creep effectively ends today” says Couzens.

A recent corporate review also identified Tundra Media’s unique potential for serving the environmental and emergency management communities. “We have the background, the passion and the talent to provide exceptional service in these areas. Life is short, it’s time to get back to doing what we love to do” Couzens said.

For more information contact Tundra Media at (720) 495-0512

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Photoshop Grid Tip

by admin on Jul.22, 2007, under Uncategorized

If you have ever wanted an easier way to produce a visible grid for a layer in Photoshop, the May/June issue of Layers Magazine provides an easy way to accomplish this that you may not have previously thought of. This tip requires vanishing point. All you have to do is create a new file with a transparent background or solid as desired. Go into vanishing point, set your grid up but then click ok while holding down the alt key (pc), this will place the grid onto your layer. After this, just select the lines and expand the selection, stroke the selection, or do whatever you want.

The image above is a result of getting carried away with this process (note the grid in the background).

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Job tips for Animators

by admin on May.24, 2007, under Uncategorized

If you are planning on a career in animation, there are several decisions that you will have to make at some point in your development. First, what do you want to do with your career, what kind of work environment are you looking for, how will market trends influence your prospects, and what does your future boss want from you, so fortunately nothing too tough.

The need for qualified animators is great, and the industry will only expand, but keep in mind that your competition is not just from other animators in the U.S.A. (if that is where you are) but frequently animation jobs, like so many others, are being outsourced to India, Korea, Canada, South America, and just about any other place you can think of. Don’t be discouraged though, because “the market is only going to expand”, and good animators,CG artists…etc., are always employable.

Getting your Dream Job

If you are new to the industry, and if you are reading this, you most likely are, keep in mind that you will likely have to pay some dues. Trust me, there are many other people who have come before you and they expect you to go to the back of the line. There are ways to avoid this, and one of the best ways to go to the front of the pack, is to be “Outstanding.” Simply put, as with any other job, the better you are, the better your chances of getting a big fat pay check. Of course it is helpful to keep in mind that it takes time and lots of practice to become an expert in any field.

So, how do you get your dream job? Well, that really depends on what you are looking to do. While each position may have unique characteristics, there are some things that are essentially universal.

1. Be passionate about your job. The more you enjoy what you are doing, the better you will do it.

2. Possess the skills that your employer is looking for. If you want a job with Dreamworks SKG, or Disney/Pixar, then you need to look at their job postings to find the skills they are looking for, or better yet call them and ask.

3. Have a reasonable understanding of other jobs that interface with the position that you are interested in. If you are planning to be a modeler, then you should have some understanding of the influence you may have on the rigging crew, the lighting crew and certainly the render wranglers.

4. Play well with others. No employer of any quality will be interested in you if you can’t work well in a team environment. Animation is a team sport!

5. Be efficient! You will be pressed to complete projects on time and on budget. These concepts may not seem important to you, but believe me, they are important to your boss.

6. Nothing is ever perfect. Get over it! This is a hard concept for many artists and equally difficult for employers. Certainly employers want to produce the best product possible for their clients, and most certainly artists are interested in producing their best work, but somewhere lying deep within is reality. If you are an artist, know that you will never create the perfect piece of art. Employers generally know this, but will push you to push yourself. However keep in mind that while you are looking to achieve the perfect vertex placement, you are costing someone money. If the customer can’t appreciate your perfect vertex or brush stroke, they may not be amused that you also achieved a cost overrun of 25%.

7. Learn and appreciate the concept of production pipelines. If you are working independently you may be able to get away with sloppy naming conventions or file management, but if you are working as part of a team, everything you do will effect someone else. Learn to do your job efficiently and in a manner that will allow anyone to pick up your work and run with it if you are out of the office lying on a beach. (No phone calls please, I’m dreaming about Cancun!)

8. Read everything you can get your hands on regarding your new profession. You should be the one person that your boss can count on to be up to date on industry trends.

Anyways, these are just a few tips that come to mind. It certainly never hurts to have the best Demo Reel, or a terrific personality. It also never hurts if your best friend is a top Hollywood producer, but keep in mind that rules are meant to be broken, so put yourself out there, take chances, and no matter what, don’t under any circumstances sell yourself short.

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